Valuable gear and restorative items gain added value, as a result. You have to actively consider how much space your inventory has, and regularly sell or store away items. The fact party members have to unequip everything they’re wearing to switch Jobs might strike modern players as busywork, but it’s III’s way of keeping resource management an important part of the gameplay loop. A total of 22 Jobs offer an impressive amount of gameplay variety. You’re encouraged to stick to Jobs and be strategic about party composition, amending your team depending on what each dungeon or boss calls for. Likewise, the more a character uses a specific Job, the less CP is required to switch to it. The more CP you have, the more often you can shake up your party. Any character can switch their Job anytime, so long as you have enough CP: Capacity Points earned by completing battles. You begin with a party of blank slates yet again, but completing the first dungeon unlocks the first set of Jobs. Jobs are III‘s middle ground between I’s classes and II’s character variety. Meanwhile, Final Fantasy III takes character progression and classes to the next level through the introduction of the Job system. Anyone can be anything with enough effort, allowing you to rebuild your team whenever necessary. Final Fantasy II gives you three blank slate characters you can build to your liking, every stat, spell, and weapon grindable with its own skill level. How you compose your team has a real effect on the difficulty curve, fundamentally changing how you approach different set pieces. Final Fantasy I was designed around the player creating a party of four for themselves across six different classes. Between the new gameplay mechanics, multi-layered overworlds, and wide tool kit that only gets more expansive as you play, Final Fantasy III is grand in almost every respect.Īgency is the name of the game when it comes to 8-bit Final Fantasy and III pays close attention to what came before. According to game designer Hiromichi Tanaka, “the volume of content in was so huge that the cartridge was completely full.” Tanaka’s words are as plain as day. It’s almost as if Square took every lesson they learned developing Final Fantasy I & II to heart and applied it to create the ultimate adventure. It’s a journey that takes real time, effort, and dedication to complete. It’s richer in its world’s scope and the level of personalization & customization players are afforded. It’s more mechanically in-depth and atmospheric. It’s longer, deadlier, and far more eventful than its predecessors. Final Fantasy III on the Famicom feels like an 8-bit odyssey.
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